CS2 Economy Calculator
Plan your team's buy strategy round by round
Killed Bonus
$0
Round Win Bonus
$0
Utility Cost
$0
Total Economy
$0
Round Progression
| Round | Result | Bonus | Total | Buy Suggestion |
|---|
Buy Strategy Guide
Full Buy ($16,000+)
Rifles, armor, grenades, and utility for the entire team
Half Buy ($10,000-$15,999)
Some rifles, armor for critical players, limited utility
Eco Round ($2,000-$9,999)
Save money with pistols and minimal utility. Anti-eco with upgrades is also possible
Full Eco ($0-$1,999)
Minimum purchases to preserve maximum money for next round
Economy Rules
- Round Win: $3,250 base + $500 per consecutive win
- Round Loss: $1,900 base + $500 per consecutive loss
- Plant Bonus: +$800 if bomb is planted
- Kill Reward: $300 per kill
- Assist Reward: $300 per assist
- Max Economy: $16,000 per player
Frequently Asked Questions
What is economy in CS2?
Economy refers to the team's total money available for purchasing weapons and equipment. Managing economy is crucial for executing strategies and eco rounds.
What is a full buy?
A full buy is when the entire team has enough money to purchase rifles, armor, and utility. Typically requires $16,000+ team economy.
What is an eco/save round?
An eco round is when the team saves money by buying minimal equipment. This sacrifices the current round to build economy for the next round.
How much money do you get per kill?
Players earn $300 for killing an enemy, regardless of whether the team wins or loses the round.