Dust 2
The most iconic Counter-Strike map. A simple three-lane layout with long sightlines and fast-paced gameplay. Perfect for learning fundamentals with a balanced design rewarding both aim and strategy.
Map Callouts (20 positions)
CT Side (11)
A Site
A bombsite with platform, goose corner, and car positions.
Goose
Corner behind A platform. Named after graffiti, common afterplant spot.
A Car
Car on A site providing cover. Afterplant and defense position.
A Short
Short A / Catwalk from mid to A site. Elevated approach.
Long A
Long corridor to A site with doors. Classic AWP duel area.
Pit
Pit area near A long. Strong defensive position with cover.
CT Spawn
CT starting area. Central position for both site rotations.
B Site
B bombsite with back platform, window, and car positions.
B Window
Window overlooking B tunnels entrance. Strong hold position.
B Car
Car on B site for cover during retakes and defense.
B Back Platform
Elevated platform at back of B. Height advantage position.
T Side (5)
T Spawn
T starting area. Three routes: long, short via mid, or tunnels.
Long Doors
Double doors on long A. Famous AWP battle position.
Outside Long
Area outside long doors. T-side staging for long pushes.
Upper Tunnels
Upper B tunnels from T spawn toward B site.
Lower Tunnels
Lower tunnels connecting T spawn to upper tunnels.
Mid Control (4)
Mid
Central corridor connecting T spawn to both sites.
Mid Doors
Doors in mid. Famous AWP position at round start.
Xbox
Box in mid used for boosting to short A. Key position.
Suicide
Exposed mid area from T spawn. High risk info position.
Tactical Tips
Dust 2 is about fundamentals. Master spraying, counter-strafing, and aim duels.
Mid control determines the round. Winning early mid fights gives attackers flexibility.
Long A is an AWP playground. Practice your long-range duels or learn the smokes.
Rotate quickly. The simple layout means both teams can reach sites fast.
Use smokes efficiently. Crossing long doors and blocking mid are essential skills.
Common Strategies
T-Side Attack
Long A Take
Rush long with flashes, smoke CT cross, take A site from long and short simultaneously.
B Tunnels Rush
Full stack upper tunnels, flash out, overwhelm B site before rotation arrives.
Mid to B Split
Take mid control, split B from mid doors and tunnels with coordinated utility.
CT-Side Defense
Long Hold Defense
AWP long doors, one player short, rotate based on T-side commitment.
Frequently Asked Questions
- What are the key callouts on Dust 2?
- Dust 2 has 20 major callout positions organized across CT side, T side, and mid areas. Learning these callouts is essential for team communication during competitive matches.
- How should CTs defend Dust 2?
- CT defense on Dust 2 should focus on playing tight angles, gathering early information with utility, and rotating based on T-side executes. Crossfire setups and controlled aggression help maintain site control.
- What is the best T-side strategy for Dust 2?
- The best T-side approach depends on your utility and team coordination. Default setups that gather information before committing to a site are generally safest. Fast executes work best when you have full utility.
- How important is mid control on Dust 2?
- Mid control is crucial on Dust 2 as it provides rotation options and map control for both sides. Teams that control mid gain significant strategic advantage in round planning.
- What utility should I prioritize on Dust 2?
- Prioritize smokes for key choke points, flashbangs for entry support, and molotovs for clearing common positions. Full utility on Dust 2 typically costs around $1000-1500 per player.