Vertigo
A unique rooftop map set on a skyscraper under construction. Vertigo features dramatic height differences with close-quarters combat, offering a completely different CS2 experience from traditional maps.
Map Callouts (18 positions)
CT Side (10)
A Site
Upper A bombsite on the rooftop. Open area with limited cover.
A Ramp
Ramp leading up to A site. Primary A defense position.
Elevator
Elevator shaft area. Alternative route between levels.
Scaffolding
Scaffolding structure near A. Height advantage position.
CT Spawn
CT starting area. Quick access to both sites.
B Site
Lower B bombsite. Enclosed area with tight angles.
B Stairs
Stairs leading to B site. Key defensive chokepoint.
B Back
Back of B site. Afterplant and defense position.
Heaven B
Elevated position above B site. Height advantage.
Headshot
Headshot angle position on B. Tight peek position.
T Side (6)
T Spawn
T starting area. Routes split to A and B.
T Mid
T mid area. Central position for both site approaches.
A Short
Short path to A site. Quick but exposed route.
B Tunnels
Tunnel approach to B site. Primary B attack route.
Ladder
Ladder connecting levels. Vertical movement route.
Sandbags
Sandbag cover near T mid. Staging position.
Mid Control (2)
Mid
Central area. Contested for early round control.
Window
Window area overlooking mid. Info gathering spot.
Tactical Tips
Watch for fall damage. Vertigo has deadly drops that punish careless movement.
Close-quarters combat dominates. Shotguns and SMGs are viable on force buys.
B site is claustrophobic. Use utility to clear corners before pushing.
A ramp is the key chokepoint. Controlling ramp dictates A site access.
Listen carefully. Sound cues are crucial due to the vertical layout.
Common Strategies
T-Side Attack
A Ramp Rush
Flash and push A ramp with numbers. Smoke scaffolding, take site fast.
B Tunnels Execute
Stack B tunnels, molly headshot and stairs. Push together.
Mid to A Split
Take mid control, split A from ramp and elevator.
CT-Side Defense
B Stairs Hold
Play aggressive B stairs with crossfire from heaven. Molly tunnel.
Frequently Asked Questions
- What are the key callouts on Vertigo?
- Vertigo has 18 major callout positions organized across CT side, T side, and mid areas. Learning these callouts is essential for team communication during competitive matches.
- How should CTs defend Vertigo?
- CT defense on Vertigo should focus on playing tight angles, gathering early information with utility, and rotating based on T-side executes. Crossfire setups and controlled aggression help maintain site control.
- What is the best T-side strategy for Vertigo?
- The best T-side approach depends on your utility and team coordination. Default setups that gather information before committing to a site are generally safest. Fast executes work best when you have full utility.
- How important is mid control on Vertigo?
- Mid control is crucial on Vertigo as it provides rotation options and map control for both sides. Teams that control mid gain significant strategic advantage in round planning.
- What utility should I prioritize on Vertigo?
- Prioritize smokes for key choke points, flashbangs for entry support, and molotovs for clearing common positions. Full utility on Vertigo typically costs around $1000-1500 per player.