CS2 Grenades

Grenades are the tactical layer that separates CS2 from other shooters. Proper utility usage wins rounds without firing a single bullet. A well-placed smoke blocks sightlines for 18 seconds, a flashbang blinds entire pushes, and molotovs deny positions and force rotations. Teams that master grenade usage gain a massive strategic advantage.

HE Grenade

Both
$300Price
98Damage
0RPM
1/0Mag/Reserve
57.5%Armor Pen
245Move Speed

Explosive grenade dealing up to 98 damage. Essential utility for softening enemies before pushes or finishing low-HP opponents.

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Smoke Grenade

Both
$300Price
0Damage
0RPM
1/0Mag/Reserve
0%Armor Pen
245Move Speed

Creates an opaque smoke cloud lasting ~18 seconds. The most important utility in CS2 — used to block sightlines, execute sites, and delay pushes.

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Flashbang

Both
$200Price
0Damage
0RPM
2/0Mag/Reserve
0%Armor Pen
245Move Speed

Blinds opponents who look at it. Can carry two. Essential for peeking angles, supporting teammates, and executing sites.

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Molotov

T
$400Price
40Damage
0RPM
1/0Mag/Reserve
100%Armor Pen
245Move Speed

T-side fire grenade. Creates a burning area that deals 40 damage per second. Used to flush enemies from positions and deny areas.

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Incendiary Grenade

CT
$600Price
40Damage
0RPM
1/0Mag/Reserve
100%Armor Pen
245Move Speed

CT-side fire grenade. Identical to Molotov but $200 more expensive. Creates a burning area dealing 40 damage per second.

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Decoy Grenade

Both
$50Price
0Damage
0RPM
1/0Mag/Reserve
0%Armor Pen
245Move Speed

Emits fake gunfire sounds matching your current weapon. Very cheap. Can be used to fake presence or trigger enemy rotations.

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Buying Guide: Grenades

Smoke grenades ($300) are the single most important utility purchase — they block vision for 18 seconds and are essential for executing onto bombsites. Flashbangs ($200, buy two) enable aggressive peeks and site takes. Molotovs ($400 T-side) and Incendiary Grenades ($600 CT-side) deny positions and flush out enemies. HE Grenades ($300) deal area damage — stack them with teammates for devastating combined damage.

Frequently Asked Questions

How long does a CS2 smoke grenade last?
Smoke grenades last approximately 18 seconds in CS2. They create a spherical smoke cloud that blocks vision. Smokes are the single most important piece of utility — learn at least 3-5 smoke lineups per map you play competitively.
How much damage does an HE grenade do?
An HE grenade deals up to 98 damage against unarmored opponents and up to 57 damage against armored players at point-blank range. Damage falls off with distance. Stacking HE grenades with teammates can kill or severely weaken grouped enemies.
What is the best grenade buy for T-side?
Standard T-side utility: 1 smoke ($300), 2 flashbangs ($400), 1 molotov ($400). Total: $1,100. This gives you site-execute utility. Adjust based on your role — entry fraggers may prefer 2 flashes and a molotov, while support players carry smokes and HEs.
How do molotovs work in CS2?
Molotovs (T-side, $400) and Incendiary Grenades (CT-side, $600) create a fire zone lasting about 7 seconds. They deal 40 damage per second to anyone standing in the fire. They can be extinguished by smoke grenades. Use them to deny positions, delay pushes, or flush enemies from cover.