CS2 Grenades
Grenades are the tactical layer that separates CS2 from other shooters. Proper utility usage wins rounds without firing a single bullet. A well-placed smoke blocks sightlines for 18 seconds, a flashbang blinds entire pushes, and molotovs deny positions and force rotations. Teams that master grenade usage gain a massive strategic advantage.
HE Grenade
BothExplosive grenade dealing up to 98 damage. Essential utility for softening enemies before pushes or finishing low-HP opponents.
Smoke Grenade
BothCreates an opaque smoke cloud lasting ~18 seconds. The most important utility in CS2 — used to block sightlines, execute sites, and delay pushes.
Flashbang
BothBlinds opponents who look at it. Can carry two. Essential for peeking angles, supporting teammates, and executing sites.
Molotov
TT-side fire grenade. Creates a burning area that deals 40 damage per second. Used to flush enemies from positions and deny areas.
Incendiary Grenade
CTCT-side fire grenade. Identical to Molotov but $200 more expensive. Creates a burning area dealing 40 damage per second.
Decoy Grenade
BothEmits fake gunfire sounds matching your current weapon. Very cheap. Can be used to fake presence or trigger enemy rotations.
Frequently Asked Questions
- How long does a CS2 smoke grenade last?
- Smoke grenades last approximately 18 seconds in CS2. They create a spherical smoke cloud that blocks vision. Smokes are the single most important piece of utility — learn at least 3-5 smoke lineups per map you play competitively.
- How much damage does an HE grenade do?
- An HE grenade deals up to 98 damage against unarmored opponents and up to 57 damage against armored players at point-blank range. Damage falls off with distance. Stacking HE grenades with teammates can kill or severely weaken grouped enemies.
- What is the best grenade buy for T-side?
- Standard T-side utility: 1 smoke ($300), 2 flashbangs ($400), 1 molotov ($400). Total: $1,100. This gives you site-execute utility. Adjust based on your role — entry fraggers may prefer 2 flashes and a molotov, while support players carry smokes and HEs.
- How do molotovs work in CS2?
- Molotovs (T-side, $400) and Incendiary Grenades (CT-side, $600) create a fire zone lasting about 7 seconds. They deal 40 damage per second to anyone standing in the fire. They can be extinguished by smoke grenades. Use them to deny positions, delay pushes, or flush enemies from cover.