Master 14 essential smokes, flashes, molotovs and HE grenades
14
Total Lineups
Grenade Types
SmokeFlashMolotovHE
Side Distribution
T: 9
CT: 5
Difficulty
Easy
4
Medium
7
Hard
3
Learning Progress
0/14 lineups learned
Trajectory Map
Hover over cards to highlight their trajectory. Click to pin a trajectory.
From PositionSmokeFlashMolotovHE Grenade
Heaven Smoke
T Sidemedium
Smoke
From:Monster
→
To:Heaven
Stand at monster entrance. Aim above the heaven ledge and throw a smoke that blocks heaven view over B site.
Use Case: Block CT vision from heaven during B executes
Pillar Smoke
T Sideeasy
Smoke
From:Water
→
To:Pillar
From the water canal area, throw a smoke onto the pillar position on B site. Blocks CT holding pillar.
Use Case: Deny pillar position during B site takes
Bank Smoke
T Sidemedium
Smoke
From:Long A
→
To:Bank
Position on long A. Aim at the bank building edge and throw a smoke that covers bank completely.
Use Case: Block bank angles during A executes
Connector Smoke
T Sidehard
Smoke
From:Playground
→
To:Connector
From playground, throw a smoke toward the connector entrance. Cuts off CT rotations.
Use Case: Prevent CT rotations through connector
Truck Smoke
CT Sidemedium
Smoke
From:A Site
→
To:Long
From A site near truck, throw a smoke toward long. Blocks T vision from long approach.
Use Case: Delay T long pushes
Monster Flash
T Sidemedium
Flash
From:Monster
→
To:B Site
Inside monster, throw a flash that pops out onto B site. Blinds CTs holding site angles.
Use Case: Flash B site defenders for fast entry
Long A Flash
T Sideeasy
Flash
From:Long
→
To:A Site
From long A approach, throw a flash over the wall onto A site. Blinds CT defenders.
Use Case: Support A site entry from long
Short Flash
T Sidehard
Flash
From:Short A
→
To:A Site
From toilets/short A, throw a flash that bounces into A site. Blinds defenders from short approach.
Use Case: Flash A site for short push
Pillar Molotov
T Sidemedium
Molotov
From:Water
→
To:Pillar
From the water area, throw a molotov onto pillar. Forces CTs off this strong position.
Use Case: Clear pillar during B executes
Heaven Molotov
T Sidehard
Molotov
From:Canal
→
To:Heaven
Throw a molotov from canal that lands on heaven platform. Forces the CT off this powerful position.
Use Case: Deny heaven during B takes
Monster Molotov
CT Sideeasy
Molotov
From:B Site
→
To:Monster
From B site, throw a molotov into monster entrance. Denies T access through monster.
Use Case: Delay T monster pushes
Playground HE
CT Sidemedium
HE Grenade
From:Connector
→
To:Playground
From connector, throw an HE toward playground. Damages T players staging there.
Use Case: Punish T playground presence
Long HE
CT Sideeasy
HE Grenade
From:A Site
→
To:Long
From A site, throw an HE down long. Damages advancing T players.
Use Case: Trade damage against long pushes
Water HE
CT Sidemedium
HE Grenade
From:Heaven
→
To:Water
From heaven, throw an HE into the water canal. Damages T players using canal approach.
Use Case: Punish canal pushes
Frequently Asked Questions
What are the best smokes for Overpass?
The best smokes on Overpass are those that cut off CT rotations and block key angles. Check the "Smokes" filter to see all smoke lineups. Prioritize easy and medium difficulty ones first.
How do I practice these lineups?
Jump into a private match or deathmatch server, and practice each lineup multiple times until you can execute it consistently. Start with easy difficulty lineups before advancing to harder ones.
What side should I use these lineups from?
Each lineup is labeled with "T" or "CT" side. T side lineups are for attacking executes, while CT side lineups are for retakes and defense. Use the side filter to find what you need.
How do I use the difficulty rating?
Easy lineups can be learned in minutes and are very forgiving. Medium requires more practice. Hard lineups need precise positioning and timing. Start with easy lineups in competitive.
Why are some lineups on Overpass different from other pro lineups?
Lineups can be executed from multiple positions with slight variations. These are commonly-used versions. Once you master these, you can experiment with alternative approaches.
[{"name":"Heaven Smoke","type":"smoke","side":"t","from":"Monster","to":"Heaven","difficulty":"medium","description":"Stand at monster entrance. Aim above the heaven ledge and throw a smoke that blocks heaven view over B site.","useCase":"Block CT vision from heaven during B executes"},{"name":"Pillar Smoke","type":"smoke","side":"t","from":"Water","to":"Pillar","difficulty":"easy","description":"From the water canal area, throw a smoke onto the pillar position on B site. Blocks CT holding pillar.","useCase":"Deny pillar position during B site takes"},{"name":"Bank Smoke","type":"smoke","side":"t","from":"Long A","to":"Bank","difficulty":"medium","description":"Position on long A. Aim at the bank building edge and throw a smoke that covers bank completely.","useCase":"Block bank angles during A executes"},{"name":"Connector Smoke","type":"smoke","side":"t","from":"Playground","to":"Connector","difficulty":"hard","description":"From playground, throw a smoke toward the connector entrance. Cuts off CT rotations.","useCase":"Prevent CT rotations through connector"},{"name":"Truck Smoke","type":"smoke","side":"ct","from":"A Site","to":"Long","difficulty":"medium","description":"From A site near truck, throw a smoke toward long. Blocks T vision from long approach.","useCase":"Delay T long pushes"},{"name":"Monster Flash","type":"flash","side":"t","from":"Monster","to":"B Site","difficulty":"medium","description":"Inside monster, throw a flash that pops out onto B site. Blinds CTs holding site angles.","useCase":"Flash B site defenders for fast entry"},{"name":"Long A Flash","type":"flash","side":"t","from":"Long","to":"A Site","difficulty":"easy","description":"From long A approach, throw a flash over the wall onto A site. Blinds CT defenders.","useCase":"Support A site entry from long"},{"name":"Short Flash","type":"flash","side":"t","from":"Short A","to":"A Site","difficulty":"hard","description":"From toilets/short A, throw a flash that bounces into A site. Blinds defenders from short approach.","useCase":"Flash A site for short push"},{"name":"Pillar Molotov","type":"molotov","side":"t","from":"Water","to":"Pillar","difficulty":"medium","description":"From the water area, throw a molotov onto pillar. Forces CTs off this strong position.","useCase":"Clear pillar during B executes"},{"name":"Heaven Molotov","type":"molotov","side":"t","from":"Canal","to":"Heaven","difficulty":"hard","description":"Throw a molotov from canal that lands on heaven platform. Forces the CT off this powerful position.","useCase":"Deny heaven during B takes"},{"name":"Monster Molotov","type":"molotov","side":"ct","from":"B Site","to":"Monster","difficulty":"easy","description":"From B site, throw a molotov into monster entrance. Denies T access through monster.","useCase":"Delay T monster pushes"},{"name":"Playground HE","type":"he","side":"ct","from":"Connector","to":"Playground","difficulty":"medium","description":"From connector, throw an HE toward playground. Damages T players staging there.","useCase":"Punish T playground presence"},{"name":"Long HE","type":"he","side":"ct","from":"A Site","to":"Long","difficulty":"easy","description":"From A site, throw an HE down long. Damages advancing T players.","useCase":"Trade damage against long pushes"},{"name":"Water HE","type":"he","side":"ct","from":"Heaven","to":"Water","difficulty":"medium","description":"From heaven, throw an HE into the water canal. Damages T players using canal approach.","useCase":"Punish canal pushes"}]